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VRINN Awards

VRINN Awards is back! Promoting VR/AR creators and solutions from the Nordics. Submissions will open on the 29th of September, and the deadline will be on the 30th of October. In the meantime take a look at last year's Awards Show.

Deliver submission here

Thanks for submitting!

What categories do you want to participate in?

A principal contributor in the development, design, or production of the XR experience must either:

  • Possess a valid passport from one of the Nordic countries (Norway, Sweden, Denmark, Finland, or Iceland).

  • Have had residency in one of these countries when the experience was produced.

  • Exception: For the Hamar UNESCO City of Media Arts Award, entries are open to global participants, irrespective of their regional affiliations.

The submitter must have the necessary legal authorizations to present the project and any related images or video materials on behalf of the responsible team or entity.

All entries must be submitted by the 30th of October.

Participants must provide video footage showcasing their experience.

Projects can additionally be submitted in APK or EXE formats, though this is not compulsory.

Competitions

BEST 360 FILM 

The award for best 360 film is awarded to the 360 film that has good and creative use of 360 as a medium. 

Submissions can be mono- or stereo 360.

Submission criteria:

  • Engaging storytelling/storyliving (if applicable)

  • Innovative use of 360

  • Sound Design

BEST XR EXPERIENCE FOR EDUCATION

Submission criteria:

  • Educational impact

  • Innovation and novelty

  • Implementation

The award for Best XR Experience for Education is awarded to an educational XR experience developed for or in the education sector or for educating professionals in enterprise or as an independent production made publicly available.

Submissions should demonstrate how their experience solves a problem or improve on challenges used in a traditional educational practice in a novel way. User studies or research should document positive impacts on the end users.
Projects should emphasize good XR user experience design including onboarding, navigation and interaction.

BEST XR STUDENT EXPERIENCE

Submission criteria:

  • Innovation and creativity

  • Storytelling (if applicable)

The award for Best XR Student Experience is awarded to a Norwegian student or an international student studying in Norway that has produced an XR experience during their education at a post high school institution. The student project should show a technical or UX innovation or compelling storytelling or creative execution.

BEST XR HEALTH EXPERIENCE

Submission criteria:

  • Innovation

  • Degree of engagement

  • Usefulness

  • Impact on improved health

The award for Best Health Experience is awarded to an XR experience promoting health. This could be for use in a professional healthcare environment, for patient self-care, or educational use for students of healthcare. The XR Experience can be a VR 3/6-dof experience, 360 video or an AR application.

BEST XR TRAINING SIMULATOR

Submission criteria:

  • Positive training effect

  • Cost effective

  • ROI for end user and/or client

The award for best XR simulator for training simulator is awarded to an simulator
intended to train employees within a sector, both public and private. Submission should demonstrate how their solution are changing or being more effective than traditional training. The solution should be able to show positive results within a more effective training or a more efficient acquisition of experience, safer training, or reduced travel costs.

BEST VIRTUAL PRODUCTION

Virtual production (VP) is “a broad term” referring to the unique intersection of physical and digital filmmaking. VP blends video game technology with filmmaking techniques into the pre-production and production process.

Submission criteria:

  • Innovative use of Game / Real Time Engine

  • Production has been screened publically

  • Virtual production has added significant value to the storytelling

The award for best use of Virtual Production is awarded to the Virtual Production that uses cutting edge technology to convey a story. Virtual Productions are productions that use Real Time engines where digital elements blend with the real world.

We accept live broadcast, movies / short films, art installations, architectural visualizations , and VP for previous productions.

Participants/companies may submit multiple projects, however, each project submitted must be an individual award application to be judged independently.

BEST XR PROTOTYPE / DEMO

Submission criteria:  

  • Unfinished, but playable 

  • Intended for something bigger than the prototype/demo itself 

 

The award for Best XR prototype / demo award is intended to highlight those with small resources who want to show a great idea or concept.

 

Over the years, we have seen many potential solutions and concepts that really should be highlighted, and we know it is generally difficult to complete a product or solution without access to significant resources. 


Submissions should be able to demonstrate, in an understandable way, a concept, experience, product or solution, but not fully developed.

JURY AWARD

This prize is given to an XR production that impressed the jury, and is considered one of the most prestigious prizes. To be eligible for consideration for this award a production must be submitted to this years’ awards.

Hamar UNESCO City of Media Arts Award

For the Hamar UNESCO City of Media Arts Award, there are no regional restrictions. Participants from all over the world are eligible, contrasting with other categories which are reserved for talents from the Nordic countries.

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